ECC
The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond.
npx ecc-install --profile fullThe agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond.
npx ecc-install --profile fullFair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.
npx n8nAn open-source AI agent that brings the power of Gemini directly into your terminal.
npx @google/gemini-cliSupports Claude Code, Codex, Cursor, Windsurf, Mcp
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# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli
# 2. Install "AI Game Developer" in Unity project
unity-mcp-cli install-plugin ./MyUnityProject
# 3. Login to cloud server
unity-mcp-cli login ./MyUnityProject
# 4. Open Unity project (auto-connects and generates skills)
unity-mcp-cli open ./MyUnityProject

Get up and running in three steps:
.unitypackage installer or run openupm add com.ivanmurzak.unity.mcp
Alternative:
npx unity-mcp-cli install-plugin ./MyUnityProject— see CLI documentation
Window/AI Game Developer in Unity and click Auto-generate skills (recommended) or Configure MCP
Alternative:
npx unity-mcp-cli setup-skills claude-code ./MyUnityProject— see CLI documentation
That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨
The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.
🧰 Browse the full MCP tools registry online: ai-game.dev/docs/tools
assets-copy - Copy the asset at path and stores it at newPathassets-create-folder - Creates a new folder in the specified parent folderassets-delete - Delete the assets at paths from the projectassets-find - Search the asset database using the search filter stringassets-find-built-in - Search the built-in assets of the Unity Editorassets-get-data - Get asset data from the asset file including all serializable fields and propertiesassets-material-create - Create new material asset with default parametersassets-modify - Modify asset file in the projectassets-move - Move the assets at paths in the project (also used for rename)assets-prefab-close - Close currently opened prefabassets-prefab-create - Create a prefab from a GameObject in the current active sceneassets-prefab-instantiate - Instantiates prefab in the current active sceneassets-prefab-open - Open prefab edit mode for a specific GameObjectassets-prefab-save - Save a prefab in prefab editing modeassets-refresh - Refreshes the AssetDatabaseassets-shader-get-data - Get detailed data about a shader asset (properties, subshaders, passes)assets-shader-list-all - List all available shaders in the project assets and packagesgameobject-component-add - Add Component to GameObjectgameobject-component-destroy - Destroy one or many components from target GameObjectgameobject-component-get - Get detailed information about a specific Component on a GameObjectgameobject-component-list-all - List C# class names extended from UnityEngine.Componentgameobject-component-modify - Modify a specific Component on a GameObjectgameobject-create - Create a new GameObject in opened Prefab or in a Scenegameobject-destroy - Destroy GameObject and all nested GameObjects recursivelygameobject-duplicate - Duplicate GameObjects in opened Prefab or in a Scenegameobject-find - Finds specific GameObject by provided informationgameobject-modify - Modify GameObjects and/or attached component's fields and propertiesgameobject-set-parent - Set parent GameObject to list of GameObjectsobject-get-data - Get data of the specified Unity Objectobject-modify - Modify the specified Unity Objectscene-create - Create new scene in the project assetsscene-get-data - Retrieves the list of root GameObjects in the specified scenescene-list-opened - Returns the list of currently opened scenes in Unity Editorscene-open - Open scene from the project asset fileconsole-clear-logs - Clears the MCP log cache and the Unity Editor Console windowconsole-get-logs - Retrieves Unity Editor logs with filtering optionseditor-application-get-state - Returns information about the Unity Editor application state (playmode, paused, compilation)editor-application-set-state - Control the Unity Editor application state (start/stop/pause playmode)editor-selection-get - Get information about the current Selection in the Unity Editoreditor-selection-set - Set the current Selection in the Unity Editorreflection-method-call - Call any C# method with input parameters and return resultsreflection-method-find - Find method in the project using C# Reflection (even private methods)script-delete - Delete the script file(s)script-execute - Compiles and executes C# code dynamically using Roslynscript-read - Reads the content of a script filescript-update-or-create - Updates or creates script file with the provided C# codetests-run - Execute Unity tests (EditMode/PlayMode) with filtering and detailed resultstype-get-json-schema - Generate a JSON Schema for a C# type via reflectionprofiler-capture-frame - Capture the current frame's timing info (delta time, FPS, frame counts)profiler-clear-data - Discard all frames currently held by the Editor Profilerprofiler-enable-module - Toggle the local enabled flag for a named profiler moduleprofiler-get-memory-stats - Return a memory statistics snapshot (reserved, allocated, mono heap, graphics)profiler-get-rendering-stats - Return frame timing, FPS, vsync, target frame rate, graphics device typeprofiler-get-script-stats - Return script execution timing plus Mono / GC memory usageprofiler-get-status - Return the profiler's enabled state, active modules, and platform supportprofiler-list-modules - List all known profiler module names with their enabled flagprofiler-load-data - Read back a previously-saved profiler JSON snapshotprofiler-save-data - Save a snapshot of profiler-derived stats to a JSON fileprofiler-start - Enable Unity's runtime profiler and open the Profiler windowprofiler-stop - Disable Unity's runtime profiler[!IMPORTANT] Project path cannot contain spaces
- ✅
C:/MyProjects/MyProject- ❌
C:/My Projects/MyProject- ❌
C:/My Projects/My Project- ❌
C:/MyProjects/My Project
- You can double-click on the file - Unity will open it automatically
- OR: Open Unity Editor first, then click on
Assets/Import Package/Custom Package, and choose the file
Install the plugin via unity-mcp-cli — no Unity Editor needed:
# 1.1 Install unity-mcp-cli # ┌────────────────────┐
npm install -g unity-mcp-cli # │ Available AI agent │
# ├────────────────────┤
# 1.2 (Optional) Install Unity # │ antigravity │
unity-mcp-cli install-unity # │ claude-code │
# │ claude-desktop │
# 1.3 (Optional) Create Unity project # │ cline │
unity-mcp-cli create-project ./MyUnityProject # │ codex │
# │ cursor │
# 2. Install "AI Game Developer" in Unity project # │ gemini │
unity-mcp-cli install-plugin ./MyUnityProject # │ github-copilot-cli │
# │ kilo-code │
# 3. Login to cloud server # │ open-code │
unity-mcp-cli login ./MyUnityProject # │ rider-junie │
# │ unity-ai │
# 4. Open Unity project (auto-connects and generates skills) │ vs-copilot │
unity-mcp-cli open ./MyUnityProject # │ vscode-copilot │
# └────────────────────┘
# 5. Wait for Unity Editor to be ready
unity-mcp-cli wait-for-ready ./MyUnityProject
package-add - Install a package from the Unity Package Manager registry, Git URL, or local pathpackage-list - List all packages installed in the Unity project (UPM packages)package-remove - Remove (uninstall) a package from the Unity projectpackage-search - Search for packages in both Unity Package Manager registry and installed packagesscene-save - Save opened scene to the asset filescene-set-active - Set the specified opened scene as the active scenescene-unload - Unload scene from the opened scenes in Unity Editorscreenshot-camera - Captures a screenshot from a camera and returns it as an imagescreenshot-game-view - Captures a screenshot from the Unity Editor Game Viewscreenshot-isolated - Render a GameObject in isolation from a chosen angle (optional composite 2x2 view)screenshot-scene-view - Captures a screenshot from the Unity Editor Scene ViewSee full CLI documentation for all available commands.
MCP PromptUnity MCP Plugin